结构 Multiplay Payload Allocation Error Response
Reference documentation for the Multiplay Payload Allocation Error Response struct.
Include(包括)
#include "MultiplayPayloadAllocationErrorResponse.h"
语法
USTRUCT(BlueprintType)struct MULTIPLAYGAMESERVERSDK_API FMultiplayPayloadAllocationErrorResponse
字段
状态
成功完成调用。
声明
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")bool Success = false
Blueprint
C++
错误
存在错误。
声明
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")bool Error = false
Blueprint
C++
ErrorCode
错误代码。
声明
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")int32 ErrorCode = 0
Blueprint
C++
ErrorMessage
描述错误的消息。
声明
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")FString ErrorMessage
Blueprint
C++