结构 Multiplay Deallocation
Reference documentation for the Multiplay Deallocation struct.
服务器的 Multiplay 取消分配。
Include(包括)
#include "MultiplayDeallocation.h"
语法
USTRUCT(BlueprintType)struct MULTIPLAYGAMESERVERSDK_API FMultiplayDeallocation
字段
EventId
取消分配的事件 ID。
声明
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Deallocation")FString EventId
Blueprint
C++
ServerId
取消分配的服务器 ID。
声明
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Deallocation")int64 ServerId = 0
Blueprint
C++
AllocationId
取消分配的 ID。
声明
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Deallocation")FString AllocationId
Blueprint
C++