v16.3.0
Latest
2020.3+

Enum AudioFadeModel

The distance model for a positional channel, which determines the algorithm to use when computing attenuation.

Namespace: Unity.Services.Vivox
Syntax
public enum AudioFadeModel

Fields

NameDescriptionValue
InverseByDistance

Fades voice quickly at first, buts slows down as you get further from conversational distance.

1
LinearByDistance

Fades voice slowly at first, but speeds up as you get further from conversational distance.

2
ExponentialByDistance

Voice within conversational distance is louder, but fades quickly beyond it.

3