v1.1.4
Latest
2022.3+
Class WaitForDone
Inherited Members
UnityEngine.CustomYieldInstruction.MoveNext()
UnityEngine.CustomYieldInstruction.Reset()
UnityEngine.CustomYieldInstruction.Current
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.WireDirect.Tests
Syntax
public sealed class WaitForDone : CustomYieldInstruction, IEnumerator
Constructors
WaitForDone(Single, Func<Boolean>)
Declaration
public WaitForDone(float timeout, Func<bool> predicate)
Parameters
Type | Name | Description |
---|---|---|
System.Single | timeout | |
System.Func<System.Boolean> | predicate |
Properties
keepWaiting
Declaration
public override bool keepWaiting { get; }
Property Value
Type | Description |
---|---|
System.Boolean |