v1.1.4
Latest
2022.3+

Class WaitForDone

Inheritance
System.Object
WaitForDone
Inherited Members
UnityEngine.CustomYieldInstruction.MoveNext()
UnityEngine.CustomYieldInstruction.Reset()
UnityEngine.CustomYieldInstruction.Current
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.WireDirect.Tests
Syntax
public sealed class WaitForDone : CustomYieldInstruction, IEnumerator

Constructors

WaitForDone(Single, Func<Boolean>)

Declaration
public WaitForDone(float timeout, Func<bool> predicate)
Parameters
TypeNameDescription
System.Singletimeout
System.Func<System.Boolean>predicate

Properties

keepWaiting

Declaration
public override bool keepWaiting { get; }
Property Value
TypeDescription
System.Boolean
Overrides