v1.0.0
Latest
2022.3+

Class JoinAllocationAllOf

JoinAllocationAllOf model

Inheritance
System.Object
JoinAllocationAllOf
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Relay.Models
Syntax
public class JoinAllocationAllOf

Constructors

JoinAllocationAllOf(Byte[])

Creates an instance of JoinAllocationAllOf.

Declaration
public JoinAllocationAllOf(byte[] hostConnectionData)
Parameters
TypeNameDescription
System.Byte[]hostConnectionData

A base64-encoded representation of an encrypted connection data blob describing the allocation and Relay server of the player who created the join code. Connecting players can use this data to establish communication with the host player.

Properties

HostConnectionData

A base64-encoded representation of an encrypted connection data blob describing the allocation and Relay server of the player who created the join code. Connecting players can use this data to establish communication with the host player.

Declaration
public byte[] HostConnectionData { get; }
Property Value
TypeDescription
System.Byte[]