v1.0.0
Latest
2022.3+
Class JoinAllocationAllOf
JoinAllocationAllOf model
Inheritance
System.Object
JoinAllocationAllOf
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Relay.Models
Syntax
public class JoinAllocationAllOf
Constructors
JoinAllocationAllOf(Byte[])
Creates an instance of JoinAllocationAllOf.
Declaration
public JoinAllocationAllOf(byte[] hostConnectionData)
Parameters
Type | Name | Description |
---|---|---|
System.Byte[] | hostConnectionData | A base64-encoded representation of an encrypted connection data blob describing the allocation and Relay server of the player who created the join code. Connecting players can use this data to establish communication with the host player. |
Properties
HostConnectionData
A base64-encoded representation of an encrypted connection data blob describing the allocation and Relay server of the player who created the join code. Connecting players can use this data to establish communication with the host player.
Declaration
public byte[] HostConnectionData { get; }
Property Value
Type | Description |
---|---|
System.Byte[] |