v1.0.0
Latest
2022.3+
Class AllocationRequest
A request to create an allocation.
Inheritance
System.Object
AllocationRequest
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Relay.Models
Syntax
public class AllocationRequest
Constructors
AllocationRequest(Int32, String)
A request to create an allocation.
Declaration
public AllocationRequest(int maxConnections, string region = null)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | maxConnections | The maximum number of peer connections allowed for this allocation. The Allocations service also uses this number to find a Relay with sufficient capacity. |
System.String | region | The region in which to create this allocation. Get a list of supported values from the |
Properties
MaxConnections
The maximum number of peer connections allowed for this allocation. The Allocations service also uses this number to find a Relay with sufficient capacity.
Declaration
public int MaxConnections { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
Region
The region in which to create this allocation. Get a list of supported values from the /regions
endpoint or omit this parameter to use the default region.
Declaration
public string Region { get; }
Property Value
Type | Description |
---|---|
System.String |