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Unity Engine


enabledSelf

Returns true if the VisualElement is enabled locally.
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Definition

[Tooltip("Sets the element to disabled which will not accept input. Utilizes the :disabled pseudo state.")][UxmlAttribute("enabled")]public bool enabledSelf { get; set; }

Remarks

This flag isn't changed if the VisualElement is disabled implicitly by one of its parents. To verify this, use _enabledInHierarchy.