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Unity Engine


DynamicAtlasSettings

Contains the settings used by the dynamic atlas system.
Read time 1 minuteLast updated 11 days ago

Definition

public class DynamicAtlasSettings

Properties

Property

Description

activeFiltersDefines the filters that the dynamic atlas system uses to exclude textures from the texture atlas.
customFilterWhen a delegate is assigned, the dynamic atlas system calls it to determine whether or not a texture can be added to the atlas.
maxAtlasSizeSpecifies the maximum size (width/height) of the atlas texture, in pixels. This value must be a power of two, and must be greater than or equal to _minAtlasSize.
maxSubTextureSizeSpecifies the maximum size (width/height) of a texture that can be added to the atlas. When _activeFilters contains DynamicAtlasFilters.Size, textures larger than this size are excluded from the atlas. Otherwise, this value is not used.
minAtlasSizeSpecifies the minimum size (width/height) of the atlas texture, in pixels. This value must be a power of two, and must be greater than 0 and less than or equal to _maxAtlasSize.

Static Properties

Property

Description

defaultFiltersDefault filters for a dynamic atlas.
defaultsSpecifies default values used to initialize the structure.