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Unity Engine


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Unity Engine


MouseLeaveWindowEvent

Event sent when the mouse pointer exits a window. The event bubbles up but does not trickle down.
Read time 3 minutesLast updated 4 days ago

Definition

public class MouseLeaveWindowEvent : MouseEventBase<MouseLeaveWindowEvent>, IDisposable, IMouseEvent

Constructors

Constructor

Description

MouseLeaveWindowEvent()Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.

Methods

Method

Description

InitResets the event members to their initial values.

Static Methods

Method

Description

GetPooledGets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use
Dispose()
to release them.

Inheritance

Inherited Members