None
The sprite will not interact with the masking system.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
None = 0
Remarks
This is the default interaction mode for sprites, and all existing sprites will have this value. If the sprite is expected to show some interaction with masks, then SpriteMaskInteraction.VisibleOutsideMask and VisibleUnderMask should be used.