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Unity Engine


None

The sprite will not interact with the masking system.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
None = 0

Remarks

This is the default interaction mode for sprites, and all existing sprites will have this value. If the sprite is expected to show some interaction with masks, then SpriteMaskInteraction.VisibleOutsideMask and VisibleUnderMask should be used.