RunSimulation
This stage advances the scene in time.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
RunSimulation = 2
Remarks
Specifically, this stage:
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Clears stored contact, trigger, and joint break events.
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Updates all vehicles forward in time.
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Advances the physics scene forward in time.
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Invokes the Physics.ContactModifyEvent.
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Reads and stores contact, trigger, and joint break events.