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Unity Engine


RunSimulation

This stage advances the scene in time.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
RunSimulation = 2

Remarks

Specifically, this stage:
  • Clears stored contact, trigger, and joint break events.
  • Updates all vehicles forward in time.
  • Advances the physics scene forward in time.
  • Reads and stores contact, trigger, and joint break events.