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Unity Engine


FixedUpdate

Use this enumeration to specify to Unity that it should execute the physics simulation immediately after the MonoBehaviour.FixedUpdate().
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
FixedUpdate = 0

Remarks

Executing the physics simulation during MonoBehaviour.FixedUpdate() provides the most stable physics simulation however, Unity may render multiple frames between simulation updates. This means that changes made per-frame may not be synchronized with the physics simulation including contacts between Collider2D. In this mode Rigidbody2D interpolation should be used to provide smoother movement per-frame where appropriate.
Additional Resources: Physics2D.simulationMode.