Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


WorldSpace

Render using any Camera in the Scene that can render the layer.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.UIModule
WorldSpace = 2

Examples

//Attach this script to your Canvas GameObjectusing UnityEngine;public class Example : MonoBehaviour{ enum RenderModeStates { camera, overlay, world }; RenderModeStates m_RenderModeStates; Canvas m_Canvas; // Use this for initialization void Start() { m_Canvas = GetComponent<Canvas>(); } // Update is called once per frame void Update() { //Press the space key to switch between render mode states if (Input.GetKeyDown(KeyCode.Space)) { ChangeState(); } } void ChangeState() { switch (m_RenderModeStates) { case RenderModeStates.camera: m_Canvas.renderMode = RenderMode.ScreenSpaceCamera; m_RenderModeStates = RenderModeStates.overlay; break; case RenderModeStates.overlay: m_Canvas.renderMode = RenderMode.ScreenSpaceOverlay; m_RenderModeStates = RenderModeStates.world; break; case RenderModeStates.world: m_Canvas.renderMode = RenderMode.WorldSpace; m_RenderModeStates = RenderModeStates.camera; break; } }}