Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Sprites

Use a list of sprites to construct a sequence of animation frames.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
Sprites = 1

Remarks

Defines the sprites that are added to Texture Sheet Animation.
Additional Resources: ParticleSystemAnimationMode.Grid

Examples

using UnityEngine; // A particle sprite example. // The gameobject this script is attached to must have the // ParticleSystem attached. The TextureSheetAnimation mode // is set to Sprites. This script adds a single texture to // the ParticleSystem.[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ public Texture2D tex; private ParticleSystem ps; private Sprite sprite; void Start() { ps = GetComponent<ParticleSystem>(); sprite = Sprite.Create(tex, new Rect(0.0f, 0.0f, tex.width, tex.height), Vector2.zero); var textureSheetAnimation = ps.textureSheetAnimation; textureSheetAnimation.enabled = true; textureSheetAnimation.mode = ParticleSystemAnimationMode.Sprites; textureSheetAnimation.AddSprite(sprite); }}