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Unity Engine


ReachableViaLocalAreaNetwork

Network is reachable via WiFi or cable.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
ReachableViaLocalAreaNetwork = 2

Examples

//Attach this script to a GameObject//This script checks the device’s ability to reach the internet and outputs it to the console windowusing UnityEngine;public class Example : MonoBehaviour{ string m_ReachabilityText; void Update() {//Output the network reachability to the console window Debug.Log("Internet : " + m_ReachabilityText); //Check if the device cannot reach the internet if (Application.internetReachability == NetworkReachability.NotReachable) { //Change the Text m_ReachabilityText = "Not Reachable."; } //Check if the device can reach the internet via a carrier data network else if (Application.internetReachability == NetworkReachability.ReachableViaCarrierDataNetwork) { m_ReachabilityText = "Reachable via carrier data network."; } //Check if the device can reach the internet via a LAN else if (Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork) { m_ReachabilityText = "Reachable via Local Area Network."; } }}