Points
Interprets indices as individual points without forming connected geometry.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Points = 5
Remarks
Use the topology to render the vertices as isolated points within a mesh. This topology is particularly useful for creating point clouds, particle systems, and other similar effects.
PointsTo more easily map vertices to indices, set the mesh index buffer to an identity sequence, for example (0, 1, 2, 3, ...).