Force
Add a force to the Rigidbody2D, using its mass.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
Force = 0
Remarks
Apply the force in each FixedUpdate over a duration of time. This mode depends on the mass of rigidbody so more force must be applied to move higher-mass objects the same amount as lower-mass objects.
This mode is useful for setting up realistic physics where it takes more force to move heavier objects.