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Unity Engine


Triangle

Triangular (Bartlett) window for FFT spectrum analysis.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
Triangle = 1

Remarks

Window function:
W[n] = 1 - abs(2n/N - 1)
, where
n
is the sample index and
N
is the window length.
Pass this value to the
window
parameter of AudioListener.GetSpectrumData or AudioSource.GetSpectrumData. The window is applied before the FFT to reduce spectral leakage between frequency bins.
The triangular window linearly tapers samples toward the edges of the block. It reduces leakage compared with FFTWindow.Rectangular with less taper than FFTWindow.Hanning or FFTWindow.Hamming. Use it as a middle ground when rectangular leakage is visible but a full raised-cosine window is not needed.