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Unity Engine


InverseSquared

The force is applied inverse-squared relative to a point.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
InverseSquared = 2

Remarks

Inverse-squared falls off at the square of the distance from the point i.e. at a distance of 2 meter, the force is reduced by 4.