CoverageMode
The detail map holds values that represent how much area to cover at each sample, based on the detail's density.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
CoverageMode = 0
Remarks
When you use this mode, detail prototypes have a Density slider enabled. The detail map holds values between 0 and 255. The values represent how much area this detail covers at each sample, based on its density setting.