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Unity Engine


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Unity Engine


CoverageMode

The detail map holds values that represent how much area to cover at each sample, based on the detail's density.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
CoverageMode = 0

Remarks

When you use this mode, detail prototypes have a Density slider enabled. The detail map holds values between 0 and 255. The values represent how much area this detail covers at each sample, based on its density setting.