Lz4HC
LZ4HC is a high compression variant of LZ4. LZ4HC compression results in larger compressed files than LZMA, but does not require the entire archive to be decompressed before use.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Lz4HC = 3
Remarks
LZ4HC compression makes it possible to load individual assets from an archive quickly and using less memory than LZMA-compressed archives. This compression method is not available for recompressing AssetBundles at runtime, but LZ4 is.