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GetClosestHitShaderRayPayloadSize(RayTracingShader)

Returns the ray payload size of a user-defined closest hit shader from within a RayTracingShader.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static int GetClosestHitShaderRayPayloadSize(RayTracingShader s)

Parameters

Returns

Type

Description

intThe ray payload size in bytes.