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Unity Engine


GetAnyHitShaderRayPayloadSize(RayTracingShader)

Returns the ray payload size of a user-defined any hit shader from within a RayTracingShader.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static int GetAnyHitShaderRayPayloadSize(RayTracingShader s)

Parameters

Returns

Type

Description

intThe ray payload size in bytes.