SetScriptingBackend
Sets the scripting back end for a given build target.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
SetScriptingBackend(BuildTargetGroup, ScriptingImplementation)
Sets the scripting back end for a given build target.
public static void SetScriptingBackend(BuildTargetGroup targetGroup, ScriptingImplementation backend)
Parameters
Remarks
Sets the scripting back end to use for a specific Player build target. The scripting back end must be a value from the ScriptingImplementation enum. For more information on scripting back ends, refer to Scripting back ends in the Unity manual.
Note: BuildTargetGroup is marked for future deprecation. Use the version of this method that accepts a NamedBuildTarget parameter instead.
SetScriptingBackend(NamedBuildTarget, ScriptingImplementation)
Sets the scripting back end for a given build target.
public static void SetScriptingBackend(NamedBuildTarget buildTarget, ScriptingImplementation backend)
Parameters
The target platform as a NamedBuildTarget.
The scripting back end to set for the specified target platform, as a ScriptingImplementation.
Remarks
Sets the scripting back end to use for a specific Player build target. The scripting back end must be a value from the ScriptingImplementation enum. For more information on scripting back ends, refer to Scripting back ends in the Unity manual.
Note: BuildTargetGroup is marked for future deprecation. Use the version of this method that accepts a NamedBuildTarget parameter instead.