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Unity Engine


NamedBuildTarget

Identifies which platform's build settings an API applies to.
Read time 1 minuteLast updated 8 days ago

Definition

public readonly struct NamedBuildTarget : IEquatable<NamedBuildTarget>, IComparable<NamedBuildTarget>

Remarks

Use BuildTarget to choose the platform output to build. Use NamedBuildTarget to choose which platform's settings to read or change.

Static Fields

Value

Description

AndroidAndroid.
EmbeddedLinuxEmbeddedLinux.
iOSiOS.
LinuxHeadlessSimulationLinuxHeadlessSimulation.
NintendoSwitchNintendo Switch.
NintendoSwitch2Nintendo Switch 2.
PS4PS4.
PS5PS5.
QNXQNX.
ServerServer.
StandaloneDesktop Standalone.
tvOSTvOS.
UnknownAn unknown or unspecified named build target, typically used as a placeholder.
VisionOSApple visionOS.
WebGLWebGL.
WindowsStoreAppsWindows Store Apps.
XboxOneXbox One.

Properties

Property

Description

TargetNameName of the build target.

Methods

Method

Description

CompareToDetermines the sorting relation of another NamedBuildTarget's target name to the current instance.
EqualsReturns true if the given object type and target name is exactly equal to this type and target name.
GetHashCodeReturns a hash code for the current NamedBuildTarget's target name.
ToBuildTargetGroupReturns the appropriate BuildTargetGroup that corresponds to the specified NamedBuildTarget.

Static Methods

Method

Description

FromBuildTargetGroupReturns the appropriate NamedBuildTarget that corresponds to the specified BuildTargetGroup.