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Unity Engine


SetScriptingDefineSymbolsForGroup

Deprecated. Use PlayerSettings.SetScriptingDefineSymbols instead.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string)

Warning
Deprecated. Use SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string defines) instead
public static void SetScriptingDefineSymbolsForGroup(BuildTargetGroup targetGroup, string defines)

Parameters

targetGroup

The name of the group of devices.

defines

Symbols for this group can be passed as an array or as a string separated by semicolons.

Remarks

Set user-specified symbols for script compilation for the given build target group.
The second argument,
defines
, is a string of preprocessor values. The values that this string contains is located in "Scripting Define Symbols". This can be located in the Configuration section of the PlayerSettings.
Additional Resources: Platform Dependent Compilation.

SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string[])

Warning
Deprecated. Use SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string[] defines) instead
public static void SetScriptingDefineSymbolsForGroup(BuildTargetGroup targetGroup, string[] defines)

Parameters

targetGroup

The name of the group of devices.

defines

Symbols for this group can be passed as an array or as a string separated by semicolons.

Remarks

Set user-specified symbols for script compilation for the given build target group.
The second argument,
defines
, is a string of preprocessor values. The values that this string contains is located in "Scripting Define Symbols". This can be located in the Configuration section of the PlayerSettings.
Additional Resources: Platform Dependent Compilation.