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Unity Engine


SetGraphicsAPIs(BuildTarget, GraphicsDeviceType[])

Sets the graphics APIs used on a build platform.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void SetGraphicsAPIs(BuildTarget platform, GraphicsDeviceType[] apis)

Parameters

platform

Platform to set APIs for.

Array of graphics APIs.

Remarks

By default each platform is using "automatic" graphics API detection and picks the best available one (see PlayerSettings.SetUseDefaultGraphicsAPIs). However it is possible to change that to explicitly limit the graphics APIs used. The passed APIs will be tried in the order they are given, and first available one will be used.