SetGraphicsAPIs(BuildTarget, GraphicsDeviceType[])
Sets the graphics APIs used on a build platform.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static void SetGraphicsAPIs(BuildTarget platform, GraphicsDeviceType[] apis)
Parameters
Remarks
By default each platform is using "automatic" graphics API detection and picks the best available one (see PlayerSettings.SetUseDefaultGraphicsAPIs). However it is possible to change that to explicitly limit the graphics APIs used. The passed APIs will be tried in the order they are given, and first available one will be used.