OpenAsset
Opens the asset with associated application.
Read time 4 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
OpenAsset(EntityId, int)
Opens the asset with associated application.
public static bool OpenAsset(EntityId entityId, int lineNumber)
Parameters
Returns
Type | Description |
|---|---|
| bool | Returns true if the asset opened successfully, otherwise false. |
Remarks
Opens asset in an external editor, texture application or modelling tool depending on what type of asset it is.
Examples
using UnityEditor;using UnityEngine;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Manually Check Textures")] static void OpenAssetExample() { for (var i = 0; i < 10; i++) { var texturePath = AssetDatabase.LoadMainAssetAtPath($"Assets/Textures/GroundTexture{i}.jpg"); if(!EditorUtility.DisplayDialog($"Open next texture", $"Open GroundTexture{i}.jpg texture?", "Yes", "Cancel")) break; AssetDatabase.OpenAsset(texturePath); } }}
OpenAsset(int, int)
Opens the asset with associated application.
public static bool OpenAsset(int instanceID, int lineNumber)
Parameters
Returns
Type | Description |
|---|---|
| bool | Returns true if the asset opened successfully, otherwise false. |
Remarks
Opens asset in an external editor, texture application or modelling tool depending on what type of asset it is.
Examples
using UnityEditor;using UnityEngine;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Manually Check Textures")] static void OpenAssetExample() { for (var i = 0; i < 10; i++) { var texturePath = AssetDatabase.LoadMainAssetAtPath($"Assets/Textures/GroundTexture{i}.jpg"); if(!EditorUtility.DisplayDialog($"Open next texture", $"Open GroundTexture{i}.jpg texture?", "Yes", "Cancel")) break; AssetDatabase.OpenAsset(texturePath); } }}
OpenAsset(EntityId, int, int)
Opens the asset with associated application.
public static bool OpenAsset(EntityId entityId, int lineNumber, int columnNumber)
Parameters
Returns
Type | Description |
|---|---|
| bool | Returns true if the asset opened successfully, otherwise false. |
Remarks
Opens asset in an external editor, texture application or modelling tool depending on what type of asset it is.
Examples
using UnityEditor;using UnityEngine;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Manually Check Textures")] static void OpenAssetExample() { for (var i = 0; i < 10; i++) { var texturePath = AssetDatabase.LoadMainAssetAtPath($"Assets/Textures/GroundTexture{i}.jpg"); if(!EditorUtility.DisplayDialog($"Open next texture", $"Open GroundTexture{i}.jpg texture?", "Yes", "Cancel")) break; AssetDatabase.OpenAsset(texturePath); } }}
OpenAsset(int, int, int)
Opens the asset with associated application.
public static bool OpenAsset(int instanceID, int lineNumber, int columnNumber)
Parameters
Returns
Type | Description |
|---|---|
| bool | Returns true if the asset opened successfully, otherwise false. |
Remarks
Opens asset in an external editor, texture application or modelling tool depending on what type of asset it is.
Examples
using UnityEditor;using UnityEngine;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Manually Check Textures")] static void OpenAssetExample() { for (var i = 0; i < 10; i++) { var texturePath = AssetDatabase.LoadMainAssetAtPath($"Assets/Textures/GroundTexture{i}.jpg"); if(!EditorUtility.DisplayDialog($"Open next texture", $"Open GroundTexture{i}.jpg texture?", "Yes", "Cancel")) break; AssetDatabase.OpenAsset(texturePath); } }}
OpenAsset(Object, int)
Opens the asset with associated application.
public static bool OpenAsset(Object target, int lineNumber)
Parameters
Returns
Type | Description |
|---|---|
| bool | Returns true if the asset opened successfully, otherwise false. |
Remarks
Opens asset in an external editor, texture application or modelling tool depending on what type of asset it is.
Examples
using UnityEditor;using UnityEngine;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Manually Check Textures")] static void OpenAssetExample() { for (var i = 0; i < 10; i++) { var texturePath = AssetDatabase.LoadMainAssetAtPath($"Assets/Textures/GroundTexture{i}.jpg"); if(!EditorUtility.DisplayDialog($"Open next texture", $"Open GroundTexture{i}.jpg texture?", "Yes", "Cancel")) break; AssetDatabase.OpenAsset(texturePath); } }}
OpenAsset(Object, int, int)
Opens the asset with associated application.
public static bool OpenAsset(Object target, int lineNumber, int columnNumber)
Parameters
Returns
Type | Description |
|---|---|
| bool | Returns true if the asset opened successfully, otherwise false. |
Remarks
Opens asset in an external editor, texture application or modelling tool depending on what type of asset it is.
Examples
using UnityEditor;using UnityEngine;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Manually Check Textures")] static void OpenAssetExample() { for (var i = 0; i < 10; i++) { var texturePath = AssetDatabase.LoadMainAssetAtPath($"Assets/Textures/GroundTexture{i}.jpg"); if(!EditorUtility.DisplayDialog($"Open next texture", $"Open GroundTexture{i}.jpg texture?", "Yes", "Cancel")) break; AssetDatabase.OpenAsset(texturePath); } }}
OpenAsset(Object[])
Opens multiple assets with their associated applications.
public static bool OpenAsset(Object[] objects)
Parameters
An array of asset objects to open.
Returns
Type | Description |
|---|---|
| bool | Returns true if all assets opened successfully. |
Remarks
Opens the assets in an external editor, texture application or modelling tool depending on what type of asset it is.