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Unity Engine


DeleteAsset(string)

Deletes the specified asset or folder.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool DeleteAsset(string path)

Parameters

path

Project relative path of the asset or folder to be deleted.

Returns

Type

Description

boolReturns true if the asset has been successfully removed, false if it doesn't exist or couldn't be removed.

Remarks

Paths should be relative to the project folder, for example: "Assets/MyTextures/hello.png"

Examples

using UnityEngine;using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Delete Files In 'Unused' Folder")] static void DeleteAllFilesInFolder() { //"Assets/Unused" folder should exist before running this Method string[] unusedFolder = { "Assets/Unused" }; foreach (var asset in AssetDatabase.FindAssets("", unusedFolder)) { var path = AssetDatabase.GUIDToAssetPath(asset); AssetDatabase.DeleteAsset(path); } }}