GetAvailableImporters(string)
Gets the importer types associated with a given Asset path.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static Type[] GetAvailableImporters(string path)
Parameters
Project relative path for the asset.
Returns
Type | Description |
|---|---|
| Type[] | Returns an array of importer types that can handle the specified Asset. |
Examples
using System;using UnityEngine;using UnityEditor;using UnityEditor.AssetImporters;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Available Importer Types for cube")] static void AvailableImporterTypeCube() { Type[] CubeTypes = AssetDatabase.GetAvailableImporters("Assets/CompanionCube.cube"); for (int i = 0; i < CubeTypes.Length; i++) { Debug.Log("Available Importer Type for cube: " + CubeTypes[i]); } } //This is Example Importer for cube [ScriptedImporter(1, "cube")] public class CubeImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { var cube = GameObject.CreatePrimitive(PrimitiveType.Cube); var position = new Vector3(0, 0, 0); cube.transform.position = position; ctx.AddObjectToAsset("main obj", cube); ctx.SetMainObject(cube); } }}