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Unity Engine


MoveAssetToTrash(string)

Moves the specified asset or folder to the OS trash.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool MoveAssetToTrash(string path)

Parameters

path

Project relative path of the asset or folder to be deleted.

Returns

Type

Description

boolReturns true if the asset has been successfully removed, false if it doesn't exist or couldn't be removed.

Remarks

Paths should be relative to the project folder, for example: "Assets/MyTextures/hello.png"

Examples

using UnityEngine;using UnityEditor;//Note: When moving many Assets to trash and using version control integration it's better to use MoveAssetsToTrash method for performance reasonspublic class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Move All Files In Folder To Trash")] static void MoveAllFilesInFolderToTrash() { string[] unusedFolder = { "Assets/Unused" }; foreach (var asset in AssetDatabase.FindAssets("", unusedFolder)) { var path = AssetDatabase.GUIDToAssetPath(asset); AssetDatabase.MoveAssetToTrash(path); } }}