Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetTriggerCallbackTargets(Allocator)

Get all current _triggerBeginEvents and _triggerEndEvents where either of the PhysicsShape involved are valid (see _isValid ) and have a callback target assigned (see _callbackTarget ).
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public PhysicsCallbacks.TriggerCallbackTargets GetTriggerCallbackTargets(Allocator allocator = Allocator.Temp)

Parameters

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

TriggerCallbackTargetsThe trigger callback target results. This must be disposed of after use otherwise leaks will occur. The exception to this is if there are no targets returned.