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Unity Engine

Unity Engine

Persistent

Use a persistent allocation.
Read time 1 minuteLast updated 2 months ago

Definition

Persistent = 4

Remarks

The slowest allocation but can last as long as you need it to, and if necessary, throughout the application's lifetime. It's a wrapper for a direct call to malloc. Longer jobs can use this NativeContainer allocation type. Don't use Persistent where performance is essential.