DrawCircle(Vector2, float, Color, float, DrawFillOptions)
Draw a Circle outline. For further information on the parameters, see CircleGeometry.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public void DrawCircle(Vector2 center, float radius, Color color, float lifetime = 0, PhysicsWorld.DrawFillOptions drawFillOptions = DrawFillOptions.Outline)
Parameters
The center of the circle in PhysicsWorld space.
The radius of the circle.
The color to draw with.
How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.
Controls what aspects of the primitive is drawn.