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Unity Engine


DrawCircle(Vector2, float, Color, float, DrawFillOptions)

Draw a Circle outline. For further information on the parameters, see CircleGeometry.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public void DrawCircle(Vector2 center, float radius, Color color, float lifetime = 0, PhysicsWorld.DrawFillOptions drawFillOptions = DrawFillOptions.Outline)

Parameters

center

The center of the circle in PhysicsWorld space.

radius

The radius of the circle.

color

The color to draw with.

lifetime

How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.

drawFillOptions

Controls what aspects of the primitive is drawn.