Clone()
Creates a new PhysicsWorld that is a copy of this world, including all of its PhysicsBody, PhysicsShape and PhysicsJoint.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public PhysicsWorld Clone()
Returns
Type | Description |
|---|---|
| PhysicsWorld | The cloned world. |
Remarks
The clone is a separate world, so handles you hold for this world do not resolve against it; enumerate the clone with PhysicsWorld.GetBodies and similar. The clone is not owned and its _userData is not copied; callback options come across but any callback targets must be set on the clone.