ApplyWind(PhysicsAABB, WindInput)
Apply wind forces to every dynamic body shape that overlaps aabb in this world. The same PhysicsBody.WindInput is applied to all overlapping shapes; shapes whose body is not PhysicsBody.BodyType.Dynamic are silently skipped. Forces are continuous (not impulses), so this is expected to be called every simulation step.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public void ApplyWind(PhysicsAABB aabb, PhysicsBody.WindInput input)
Parameters
The world-space axis-aligned box describing the wind volume. Only shapes whose broadphase AABB overlaps this box are processed.
The wind configuration. See PhysicsBody.WindInput.