Input to PhysicsBody.ApplyWind describing the wind velocity, drag and lift coefficients and the shape filter used to compute aerodynamic forces per attached shape.
The maximum magnitude allowed for each component of _force. Larger magnitudes have no useful effect because body speeds are capped each simulation step, so values are clamped into this range.
The wind velocity vector. Scaled by _drag when computing the per-shape aerodynamic relative velocity. Each component's magnitude is clamped to PhysicsBody.WindInput.MaxForce.
Category mask used to filter which attached shapes contribute. A shape participates iff (shape.contactFilter.categories.bitMask & mask.bitMask) != 0. Defaults to PhysicsMask.All when the input is created via the parameterless constructor.