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Unity Engine


WindInput()

Create a default PhysicsBody.WindInput. The _mask defaults to PhysicsMask.All so every attached shape contributes unless explicitly filtered out.
Read time 1 minuteLast updated 14 days ago

Definition

  • Type: Constructor
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public WindInput()