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Unity Engine


GetBodyUpdateUserData(Allocator)

Get all _userData assigned to each PhysicsBody returned with _bodyUpdateEvents. The Native Array returned will be of the same length and be ordered the same as the PhysicsEvents.BodyUpdateEvent returned with _bodyUpdateEvents. Any PhysicsBody that are not valid will return a default PhysicsUserData.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public NativeArray<PhysicsUserData> GetBodyUpdateUserData(Allocator allocator = Allocator.Temp)

Parameters

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<PhysicsUserData>A Native Array containing all PhysicsUserData for each PhysicsEvents.BodyUpdateEvent returned with _bodyUpdateEvents.