GetBodyUpdateUserData(Allocator)
Get all _userData assigned to each PhysicsBody returned with _bodyUpdateEvents. The Native Array returned will be of the same length and be ordered the same as the PhysicsEvents.BodyUpdateEvent returned with _bodyUpdateEvents. Any PhysicsBody that are not valid will return a default PhysicsUserData.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public NativeArray<PhysicsUserData> GetBodyUpdateUserData(Allocator allocator = Allocator.Temp)
Parameters
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<PhysicsUserData> | A Native Array containing all PhysicsUserData for each PhysicsEvents.BodyUpdateEvent returned with _bodyUpdateEvents. |