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Unity Engine


Unity Engine


SetElementDepth3D(Vector3)

Set the element depth using the specified 3D position. The relevant axis will be extracted using the current PhysicsWorld.transformPlane. If PhysicsWorld.TransformPlane.Custom is used, the element depth is always set to zero. For more details, see PhysicsWorld.elementDepth.
Read time 1 minuteLast updated 14 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public void SetElementDepth3D(Vector3 position)

Parameters

position

The 3D position to extract the element depth from.