SetElementDepth3D(Vector3)
Set the element depth using the specified 3D position. The relevant axis will be extracted using the current _transformPlane. If PhysicsWorld.TransformPlane.Custom is used, the element depth is always set to zero. For more details, see _elementDepth.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public void SetElementDepth3D(Vector3 position)
Parameters
The 3D position to extract the element depth from.