TestOverlapShapeProxy
Test if the provided shape proxy overlaps any shapes.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
TestOverlapShapeProxy(ShapeProxy, QueryFilter)
Test if the provided shape proxy overlaps any shapes.
public bool TestOverlapShapeProxy(PhysicsShape.ShapeProxy shapeProxy, PhysicsQuery.QueryFilter filter)
Parameters
The shape proxy to use. This must be in world-space.
The filter to control the result returned.
Returns
Type | Description |
|---|---|
| bool | If the query overlaps anything. |
TestOverlapShapeProxy(ReadOnlySpan<ShapeProxy>, QueryFilter)
Test if the provided shape proxies overlaps any shapes.
public bool TestOverlapShapeProxy(ReadOnlySpan<PhysicsShape.ShapeProxy> shapeProxies, PhysicsQuery.QueryFilter filter)
Parameters
The shape proxy to use. This must be in world-space.
The filter to control the result returned.
Returns
Type | Description |
|---|---|
| bool | If the query overlaps anything. |