SetTransformAccess
Set the TransformAccess position without causing a PhysicsEvents.TransformChangeEvent to be generated. See PhysicsWorld.RegisterTransformChange.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
SetTransformAccess(TransformAccess, Vector3, bool)
Set the TransformAccess position without causing a PhysicsEvents.TransformChangeEvent to be generated. See PhysicsWorld.RegisterTransformChange.
public static void SetTransformAccess(ref TransformAccess transformAccess, ref Vector3 position, bool transformChangedEvent = false)
Parameters
The TransformAccessused to change the transform.
The global position to set the transform to.
By default, no transform changed event will be produced however this behaviour can be overridden with this argument.
SetTransformAccess(TransformAccess, Vector3, Quaternion, bool)
Set the TransformAccess position and rotation without causing a PhysicsEvents.TransformChangeEvent to be generated. See PhysicsWorld.RegisterTransformChange.
public static void SetTransformAccess(ref TransformAccess transformAccess, ref Vector3 position, ref Quaternion rotation, bool transformChangedEvent = false)
Parameters
The TransformAccessused to change the transform.
The global position to set the transform to.
The global rotation to set the transform to.
By default, no transform changed event will be produced however this behaviour can be overridden with this argument.