DrawLineStrip(PhysicsTransform, ReadOnlySpan<Vector2>, bool, Color, float)
Draw a set of vertices as lines joined to each other.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public void DrawLineStrip(PhysicsTransform transform, ReadOnlySpan<Vector2> vertices, bool loop, Color color, float lifetime = 0)
Parameters
The transform to use on the specified vertices.
The vertices defining the lines. A minimum of two vertices must be present.
Should the first and last vertices be joined by a line?
The color to draw with.
How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.