DrawQueryCastShapeProxy(ShapeProxy, Vector2, Color, float, DrawFillOptions, bool)
Draw the PhysicsWorld.CastShapeProxy query input.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public void DrawQueryCastShapeProxy(PhysicsShape.ShapeProxy shapeProxy, Vector2 translation, Color color, float lifetime = 0, PhysicsWorld.DrawFillOptions drawFillOptions = DrawFillOptions.Outline, bool drawEnd = true)
Parameters
The shape proxy to use. This must be in world-space.
The translation relative to the shape proxy defining the direction the shape proxy will move through the world.
The color to draw with.
How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.
Controls what aspects of the primitive is drawn.
Whether to draw the shape proxy at the end of the translation or not.