Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


OverlapShapeProxy

Returns all shapes that overlap the shape proxy. See PhysicsQuery.QueryFilter. PhysicsQuery.WorldOverlapResult and Allocator.
Read time 2 minutesLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule

OverlapShapeProxy(ShapeProxy, QueryFilter, Allocator)

Returns all shapes that overlap the shape proxy. See PhysicsQuery.QueryFilter. PhysicsQuery.WorldOverlapResult and Allocator.
public NativeArray<PhysicsQuery.WorldOverlapResult> OverlapShapeProxy(PhysicsShape.ShapeProxy shapeProxy, PhysicsQuery.QueryFilter filter, Allocator allocator = Allocator.Temp)

Parameters

shapeProxy

The shape proxy to use. This must be in world-space.

The filter to control what results are returned.

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<WorldOverlapResult>The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.

OverlapShapeProxy(ReadOnlySpan<ShapeProxy>, QueryFilter, Allocator)

Returns all shapes that overlap the shape proxies. See PhysicsQuery.QueryFilter. PhysicsQuery.WorldOverlapResult and Allocator.
public NativeArray<PhysicsQuery.WorldOverlapResult> OverlapShapeProxy(ReadOnlySpan<PhysicsShape.ShapeProxy> shapeProxies, PhysicsQuery.QueryFilter filter, Allocator allocator = Allocator.Temp)

Parameters

The shape proxies to use. These must be in world-space.

The filter to control what results are returned.

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<WorldOverlapResult>The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.