| bodyA | The first body the joint constrains. |
| bodyB | The second body the joint constrains. |
| callbackTarget | Get/Set the Object that event callbacks for this joint will be sent to. Care should be taken with any Object assigned as a callback target that isn't a Object as this assignment will not in itself keep the object alive and can be garbage collected. To avoid this, you should have at least a single reference to the object in your code. To remove the object assigned here, set the callback target to NULL. |
| collideConnected | This is unused in this specific joint and is always false. Typically this gets whether the shapes on the pair of bodies can come into contact. |
| currentAngularSeparationError | This is unused in this specific joint. Typically this would get the current angular separation error for this joint. |
| currentConstraintForce | This is unused in this specific joint. Typically this would get the current constraint force used by the joint, usually in newtons. |
| currentConstraintTorque | This is unused in this specific joint. Typically this would get the current constraint torque used by the joint, usually in newton-meters. |
| currentLinearSeparationError | This is unused in this specific joint. Typically this would get the current linear separation error for this joint. |
| definition | Get or set the joint definition. Reading returns the joint's current configuration, including _bodyA and _bodyB. Writing applies every configurable property in place but does not change the connected bodies, which are fixed when the joint is created. |
| drawScale | This is unused in this specific joint. Typically this would control the scaling of the joint drawing. |
| forceThreshold | This is unused in this specific joint. Typically this is the force threshold beyond which a joint event will be produced. |
| isOwned | Get if the joint is owned. See PhysicsJoint.SetOwner. |
| isValid | Checks if the joint is valid. |
| jointType | Gets the joint type. See PhysicsJoint.JointType. |
| localAnchorA | This is unused in this specific joint. Typically this is the local anchor frame constraint relative to bodyA's origin. |
| localAnchorB | This is unused in this specific joint. Typically this is the local anchor frame constraint relative to bodyB's origin. |
| ownerUserData | Get PhysicsUserData that can be used for any purpose, typically by the owner only. |
| physicsHandle | Get the physics handle. |
| torqueThreshold | This is unused in this specific joint. Typically this is the torque threshold beyond which a joint event will be produced. |
| tuningDamping | This is unused in this specific joint. Typically this would control the joint stiffness damping, non-dimensional. Use 1 for critical damping. |
| tuningFrequency | This is unused in this specific joint. Typically this would control the joint stiffness frequency, in cycles per second. |
| userData | Get/Set PhysicsUserData that can be used for any purpose. The physics system doesn't use this data, it is entirely for custom use. |
| world | Get the world the body is attached to. |
| worldDrawing | Controls whether this joint is automatically drawn when the world is drawn. |