Documentation

Unity Engine

Unity Engine

collideConnected

This is unused in this specific joint and is always false. Typically this gets whether the shapes on the pair of bodies can come into contact.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool collideConnected { get; set; }