PhysicsLayers
This provides a common method to retrieving layer information. If a PhysicsCoreSettings2D asset is assigned then the full layers ( _physicsLayerNames ) will be used if _usePhysicsLayers is also active. If no PhysicsCoreSettings2D asset is assigned then the global layers (See LayerMask ) will be used.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public readonly struct PhysicsLayers
Static Fields
Value | Description |
|---|---|
| InvalidLayerOrdinal | Indicates an invalid layer ordinal. This is typically used when retrieving a layer ordinal but a name could not be found. |
Static Methods
Method | Description |
|---|---|
| GetLayerMask | Get a PhysicsMask for the specified layer name(s). |
| GetLayerName | Get a layer name for the specified layer ordinal (index). |
| GetLayerOrdinal | Get a layer ordinal (index) for the specified layer name. This is not a 32-bit mask but simply the layer ordinal (index) associated with the specified layer name. |