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Unity Engine


Unity Engine


TestOverlapShape(PhysicsShape, QueryFilter)

Tests if the provided shape overlaps any shapes. The selected shape is excluded from any results and must be in this world otherwise a warning will be produced.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool TestOverlapShape(PhysicsShape shape, PhysicsQuery.QueryFilter filter)

Parameters

The shape used to check overlap.

The filter to control the result returned.

Returns

Type

Description

boolIf the query overlaps anything.