GetWorldPointVelocity(Vector2)
Get the linear velocity of a world point attached to a body. Usually in meters per second.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public Vector2 GetWorldPointVelocity(Vector2 worldPoint)
Parameters
The world point to transform.
Returns
Type | Description |
|---|---|
| Vector2 | The linear velocity at the specified world point attached to a body. |